// namespaces
var dwv = dwv || {};
dwv.tool = dwv.tool || {};
/**
* WindowLevel tool: handle window/level related events.
*
* @class
* @param {dwv.App} app The associated application.
*/
dwv.tool.WindowLevel = function (app) {
/**
* Closure to self: to be used by event handlers.
*
* @private
* @type {dwv.tool.WindowLevel}
*/
var self = this;
/**
* Interaction start flag.
*
* @type {boolean}
*/
this.started = false;
/**
* Handle mouse down event.
*
* @param {object} event The mouse down event.
*/
this.mousedown = function (event) {
// set start flag
self.started = true;
// store initial position
self.x0 = event._x;
self.y0 = event._y;
};
/**
* Handle mouse move event.
*
* @param {object} event The mouse move event.
*/
this.mousemove = function (event) {
// check start flag
if (!self.started) {
return;
}
var layerDetails = dwv.gui.getLayerDetailsFromEvent(event);
var layerGroup = app.getLayerGroupById(layerDetails.groupId);
var viewController =
layerGroup.getActiveViewLayer().getViewController();
// difference to last position
var diffX = event._x - self.x0;
var diffY = self.y0 - event._y;
// calculate new window level
var windowCenter =
parseInt(viewController.getWindowLevel().center, 10) + diffY;
var windowWidth =
parseInt(viewController.getWindowLevel().width, 10) + diffX;
// bound window width
windowWidth = dwv.image.validateWindowWidth(windowWidth);
// add the manual preset to the view
viewController.addWindowLevelPresets({
manual: {
wl: [new dwv.image.WindowLevel(windowCenter, windowWidth)],
name: 'manual'
}
});
viewController.setWindowLevelPreset('manual');
// store position
self.x0 = event._x;
self.y0 = event._y;
};
/**
* Handle mouse up event.
*
* @param {object} _event The mouse up event.
*/
this.mouseup = function (_event) {
// set start flag
if (self.started) {
self.started = false;
}
};
/**
* Handle mouse out event.
*
* @param {object} event The mouse out event.
*/
this.mouseout = function (event) {
// treat as mouse up
self.mouseup(event);
};
/**
* Handle touch start event.
*
* @param {object} event The touch start event.
*/
this.touchstart = function (event) {
self.mousedown(event);
};
/**
* Handle touch move event.
*
* @param {object} event The touch move event.
*/
this.touchmove = function (event) {
self.mousemove(event);
};
/**
* Handle touch end event.
*
* @param {object} event The touch end event.
*/
this.touchend = function (event) {
self.mouseup(event);
};
/**
* Handle double click event.
*
* @param {object} event The double click event.
*/
this.dblclick = function (event) {
var layerDetails = dwv.gui.getLayerDetailsFromEvent(event);
var layerGroup = app.getLayerGroupById(layerDetails.groupId);
var viewLayer = layerGroup.getActiveViewLayer();
var index = viewLayer.displayToPlaneIndex(event._x, event._y);
var viewController = viewLayer.getViewController();
var image = app.getImage(viewLayer.getDataIndex());
// update view controller
viewController.setWindowLevel(
parseInt(image.getRescaledValueAtIndex(
viewController.getCurrentIndex().getWithNew2D(
index.get(0),
index.get(1)
)
), 10),
parseInt(viewController.getWindowLevel().width, 10));
};
/**
* Handle key down event.
*
* @param {object} event The key down event.
*/
this.keydown = function (event) {
event.context = 'dwv.tool.WindowLevel';
app.onKeydown(event);
};
/**
* Activate the tool.
*
* @param {boolean} _bool The flag to activate or not.
*/
this.activate = function (_bool) {
// does nothing
};
/**
* Initialise the tool.
*/
this.init = function () {
// does nothing
};
}; // WindowLevel class
/**
* Help for this tool.
*
* @returns {object} The help content.
*/
dwv.tool.WindowLevel.prototype.getHelpKeys = function () {
return {
title: 'tool.WindowLevel.name',
brief: 'tool.WindowLevel.brief',
mouse: {
mouse_drag: 'tool.WindowLevel.mouse_drag',
double_click: 'tool.WindowLevel.double_click'
},
touch: {
touch_drag: 'tool.WindowLevel.touch_drag'
}
};
};