import {Style} from '../gui/style';
import {
getMousePoint,
getTouchPoints
} from '../gui/generic';
import {Point2D} from '../math/point';
import {Path} from '../math/path';
import {Scissors} from '../math/scissors';
import {guid} from '../math/stats';
import {getLayerDetailsFromEvent} from '../gui/layerGroup';
import {ListenerHandler} from '../utils/listen';
import {RoiFactory} from '../tools/roi';
import {DrawGroupCommand} from '../tools/drawCommands';
// doc imports
/* eslint-disable no-unused-vars */
import {App} from '../app/application';
/* eslint-enable no-unused-vars */
/**
* Livewire painting tool.
*/
export class Livewire {
/**
* Associated app.
*
* @type {App}
*/
#app;
/**
* @param {App} app The associated application.
*/
constructor(app) {
this.#app = app;
}
/**
* Interaction start flag.
*
* @type {boolean}
*/
#started = false;
/**
* Start point.
*
* @type {Point2D}
*/
#startPoint;
/**
* Draw command.
*
* @type {object}
*/
#command = null;
/**
* Current shape group.
*
* @type {object}
*/
#shapeGroup = null;
/**
* Drawing style.
*
* @type {Style}
*/
#style = new Style();
/**
* Path storage. Paths are stored in reverse order.
*
* @type {Path}
*/
#path = new Path();
/**
* Current path storage. Paths are stored in reverse order.
*
* @type {Path}
*/
#currentPath = new Path();
/**
* List of parent points.
*
* @type {Array}
*/
#parentPoints = [];
/**
* Tolerance.
*
* @type {number}
*/
#tolerance = 5;
/**
* Listener handler.
*
* @type {ListenerHandler}
*/
#listenerHandler = new ListenerHandler();
/**
* Clear the parent points list.
*
* @param {object} imageSize The image size.
*/
#clearParentPoints(imageSize) {
const nrows = imageSize.get(1);
for (let i = 0; i < nrows; ++i) {
this.#parentPoints[i] = [];
}
}
/**
* Clear the stored paths.
*/
#clearPaths() {
this.#path = new Path();
this.#currentPath = new Path();
}
/**
* Scissor representation.
*
* @type {Scissors}
*/
#scissors = new Scissors();
/**
* Start tool interaction.
*
* @param {Point2D} point The start point.
* @param {string} divId The layer group divId.
*/
#start(point, divId) {
const layerGroup = this.#app.getLayerGroupByDivId(divId);
const viewLayer = layerGroup.getActiveViewLayer();
const imageSize = viewLayer.getViewController().getImageSize();
const index = viewLayer.displayToPlaneIndex(point);
// first time
if (!this.#started) {
this.#started = true;
this.#startPoint = new Point2D(index.get(0), index.get(1));
// clear vars
this.#clearPaths();
this.#clearParentPoints(imageSize);
this.#shapeGroup = null;
// update zoom scale
const drawLayer = layerGroup.getActiveDrawLayer();
this.#style.setZoomScale(
drawLayer.getKonvaLayer().getAbsoluteScale());
// do the training from the first point
const p = {x: index.get(0), y: index.get(1)};
this.#scissors.doTraining(p);
// add the initial point to the path
const p0 = new Point2D(index.get(0), index.get(1));
this.#path.addPoint(p0);
this.#path.addControlPoint(p0);
} else {
const diffX = Math.abs(index.get(0) - this.#startPoint.getX());
const diffY = Math.abs(index.get(1) - this.#startPoint.getY());
// final point: at 'tolerance' of the initial point
if (diffX < this.#tolerance &&
diffY < this.#tolerance) {
// finish
this.#finishShape();
} else {
// anchor point
this.#path = this.#currentPath;
this.#clearParentPoints(imageSize);
const pn = {x: index.get(0), y: index.get(1)};
this.#scissors.doTraining(pn);
this.#path.addControlPoint(this.#currentPath.getPoint(0));
}
}
}
/**
* Update tool interaction.
*
* @param {Point2D} point The update point.
* @param {string} divId The layer group divId.
*/
#update(point, divId) {
if (!this.#started) {
return;
}
const layerGroup = this.#app.getLayerGroupByDivId(divId);
const viewLayer = layerGroup.getActiveViewLayer();
const index = viewLayer.displayToPlaneIndex(point);
// set the point to find the path to
let p = {x: index.get(0), y: index.get(1)};
this.#scissors.setPoint(p);
// do the work
let results = [];
let stop = false;
while (!this.#parentPoints[p.y][p.x] && !stop) {
results = this.#scissors.doWork();
if (results.length === 0) {
stop = true;
} else {
// fill parents
for (let i = 0; i < results.length - 1; i += 2) {
const _p = results[i];
const _q = results[i + 1];
this.#parentPoints[_p.y][_p.x] = _q;
}
}
}
// get the path
this.#currentPath = new Path();
stop = false;
while (p && !stop) {
this.#currentPath.addPoint(new Point2D(p.x, p.y));
if (!this.#parentPoints[p.y]) {
stop = true;
} else {
if (!this.#parentPoints[p.y][p.x]) {
stop = true;
} else {
p = this.#parentPoints[p.y][p.x];
}
}
}
this.#currentPath.appenPath(this.#path);
// remove previous draw
if (this.#shapeGroup) {
this.#shapeGroup.destroy();
}
// create shape
const factory = new RoiFactory();
this.#shapeGroup = factory.create(
this.#currentPath.pointArray, this.#style);
this.#shapeGroup.id(guid());
const drawLayer = layerGroup.getActiveDrawLayer();
const drawController = drawLayer.getDrawController();
// get the position group
const posGroup = drawController.getCurrentPosGroup();
// add shape group to position group
posGroup.add(this.#shapeGroup);
// draw shape command
this.#command = new DrawGroupCommand(
this.#shapeGroup,
'livewire',
drawLayer
);
// draw
this.#command.execute();
}
/**
* Finish a livewire (roi) shape.
*/
#finishShape() {
// fire creation event (was not propagated during draw)
this.#fireEvent({
type: 'drawcreate',
id: this.#shapeGroup.id()
});
// listen
this.#command.onExecute = this.#fireEvent;
this.#command.onUndo = this.#fireEvent;
// save command in undo stack
this.#app.addToUndoStack(this.#command);
// set flag
this.#started = false;
}
/**
* Handle mouse down event.
*
* @param {object} event The mouse down event.
*/
mousedown = (event) => {
const mousePoint = getMousePoint(event);
const layerDetails = getLayerDetailsFromEvent(event);
this.#start(mousePoint, layerDetails.groupDivId);
};
/**
* Handle mouse move event.
*
* @param {object} event The mouse move event.
*/
mousemove = (event) => {
const mousePoint = getMousePoint(event);
const layerDetails = getLayerDetailsFromEvent(event);
this.#update(mousePoint, layerDetails.groupDivId);
};
/**
* Handle mouse up event.
*
* @param {object} _event The mouse up event.
*/
mouseup(_event) {
// nothing to do
}
/**
* Handle mouse out event.
*
* @param {object} _event The mouse out event.
*/
mouseout = (_event) => {
// nothing to do
};
/**
* Handle double click event.
*
* @param {object} _event The double click event.
*/
dblclick = (_event) => {
this.#finishShape();
};
/**
* Handle touch start event.
*
* @param {object} event The touch start event.
*/
touchstart = (event) => {
const touchPoints = getTouchPoints(event);
const layerDetails = getLayerDetailsFromEvent(event);
this.#start(touchPoints[0], layerDetails.groupDivId);
};
/**
* Handle touch move event.
*
* @param {object} event The touch move event.
*/
touchmove = (event) => {
const touchPoints = getTouchPoints(event);
const layerDetails = getLayerDetailsFromEvent(event);
this.#update(touchPoints[0], layerDetails.groupDivId);
};
/**
* Handle touch end event.
*
* @param {object} _event The touch end event.
*/
touchend = (_event) => {
// nothing to do
};
/**
* Handle key down event.
*
* @param {object} event The key down event.
*/
keydown = (event) => {
event.context = 'Livewire';
this.#app.onKeydown(event);
};
/**
* Activate the tool.
*
* @param {boolean} bool The flag to activate or not.
*/
activate(bool) {
// start scissors if displayed
if (bool) {
const layerGroup = this.#app.getActiveLayerGroup();
const viewLayer = layerGroup.getActiveViewLayer();
//scissors = new Scissors();
const imageSize = viewLayer.getViewController().getImageSize();
this.#scissors.setDimensions(
imageSize.get(0),
imageSize.get(1));
this.#scissors.setData(viewLayer.getImageData().data);
// init with the app window scale
this.#style.setBaseScale(this.#app.getBaseScale());
// set the default to the first in the list
this.setFeatures({shapeColour: this.#style.getLineColour()});
}
}
/**
* Initialise the tool.
*/
init() {
// does nothing
}
/**
* Get the list of event names that this tool can fire.
*
* @returns {Array} The list of event names.
*/
getEventNames() {
return ['drawcreate', 'drawchange', 'drawmove', 'drawdelete'];
}
/**
* Add an event listener to this class.
*
* @param {string} type The event type.
* @param {Function} callback The function associated with the provided
* event type, will be called with the fired event.
*/
addEventListener(type, callback) {
this.#listenerHandler.add(type, callback);
}
/**
* Remove an event listener from this class.
*
* @param {string} type The event type.
* @param {Function} callback The function associated with the provided
* event type.
*/
removeEventListener(type, callback) {
this.#listenerHandler.remove(type, callback);
}
/**
* Fire an event: call all associated listeners with the input event object.
*
* @param {object} event The event to fire.
*/
#fireEvent = (event) => {
this.#listenerHandler.fireEvent(event);
};
/**
* Set the tool live features: shape colour.
*
* @param {object} features The list of features.
*/
setFeatures(features) {
if (typeof features.shapeColour !== 'undefined') {
this.#style.setLineColour(features.shapeColour);
}
}
} // Livewire class