import {Rectangle} from '../math/rectangle';
import {Point2D} from '../math/point';
import {getFlags, replaceFlags} from '../utils/string';
import {logger} from '../utils/logger';
import {defaults} from '../app/defaults';
import {getDefaultAnchor} from './editor';
import {DRAW_DEBUG} from './draw';
// external
import Konva from 'konva';
// doc imports
/* eslint-disable no-unused-vars */
import {ViewController} from '../app/viewController';
import {Style} from '../gui/style';
/* eslint-enable no-unused-vars */
/**
* Rectangle factory.
*/
export class RectangleFactory {
/**
* Get the name of the shape group.
*
* @returns {string} The name.
*/
getGroupName() {
return 'rectangle-group';
}
/**
* Get the number of points needed to build the shape.
*
* @returns {number} The number of points.
*/
getNPoints() {
return 2;
}
/**
* Get the timeout between point storage.
*
* @returns {number} The timeout in milliseconds.
*/
getTimeout() {
return 0;
}
/**
* Is the input group a group of this factory?
*
* @param {Konva.Group} group The group to test.
* @returns {boolean} True if the group is from this fcatory.
*/
isFactoryGroup(group) {
return this.getGroupName() === group.name();
}
/**
* Create a rectangle shape to be displayed.
*
* @param {Point2D[]} points The points from which to extract the rectangle.
* @param {Style} style The drawing style.
* @param {ViewController} viewController The associated view controller.
* @returns {Konva.Group} The Konva group.
*/
create(points, style, viewController) {
// physical shape
const rectangle = new Rectangle(points[0], points[1]);
// draw shape
const kshape = new Konva.Rect({
x: rectangle.getBegin().getX(),
y: rectangle.getBegin().getY(),
width: rectangle.getWidth(),
height: rectangle.getHeight(),
stroke: style.getLineColour(),
strokeWidth: style.getStrokeWidth(),
strokeScaleEnabled: false,
name: 'shape'
});
// label text
const ktext = new Konva.Text({
fontSize: style.getFontSize(),
fontFamily: style.getFontFamily(),
fill: style.getLineColour(),
padding: style.getTextPadding(),
shadowColor: style.getShadowLineColour(),
shadowOffset: style.getShadowOffset(),
name: 'text'
});
let textExpr = '';
const modality = viewController.getModality();
if (typeof defaults.labelText.rectangle[modality] !== 'undefined') {
textExpr = defaults.labelText.rectangle[modality];
} else {
textExpr = defaults.labelText.rectangle['*'];
}
const quant = rectangle.quantify(
viewController,
getFlags(textExpr));
ktext.setText(replaceFlags(textExpr, quant));
// augment text with meta
// @ts-ignore
ktext.meta = {
textExpr: textExpr,
quantification: quant
};
// label
const klabel = new Konva.Label({
x: rectangle.getBegin().getX(),
y: rectangle.getEnd().getY(),
scale: style.applyZoomScale(1),
visible: textExpr.length !== 0,
name: 'label'
});
klabel.add(ktext);
klabel.add(new Konva.Tag({
fill: style.getLineColour(),
opacity: style.getTagOpacity()
}));
// debug shadow
let kshadow;
if (DRAW_DEBUG) {
kshadow = this.#getShadowRectangle(rectangle);
}
// return group
const group = new Konva.Group();
group.name(this.getGroupName());
if (kshadow) {
group.add(kshadow);
}
group.add(klabel);
group.add(kshape);
group.visible(true); // dont inherit
return group;
}
/**
* Get anchors to update a rectangle shape.
*
* @param {Konva.Shape} shape The associated shape.
* @param {Style} style The application style.
* @returns {Konva.Ellipse[]} A list of anchors.
*/
getAnchors(shape, style) {
const rectX = shape.x();
const rectY = shape.y();
const rectWidth = shape.width();
const rectHeight = shape.height();
const anchors = [];
anchors.push(getDefaultAnchor(
rectX, rectY, 'topLeft', style
));
anchors.push(getDefaultAnchor(
rectX + rectWidth, rectY, 'topRight', style
));
anchors.push(getDefaultAnchor(
rectX + rectWidth, rectY + rectHeight, 'bottomRight', style
));
anchors.push(getDefaultAnchor(
rectX, rectY + rectHeight, 'bottomLeft', style
));
return anchors;
}
/**
* Update a rectangle shape.
*
* @param {Konva.Ellipse} anchor The active anchor.
* @param {Style} style The app style.
* @param {ViewController} viewController The associated view controller.
*/
update(anchor, style, viewController) {
// parent group
const group = anchor.getParent();
if (!(group instanceof Konva.Group)) {
return;
}
// associated shape
const krect = group.getChildren(function (node) {
return node.name() === 'shape';
})[0];
// associated label
const klabel = group.getChildren(function (node) {
return node.name() === 'label';
})[0];
// find special points
const topLeft = group.getChildren(function (node) {
return node.id() === 'topLeft';
})[0];
const topRight = group.getChildren(function (node) {
return node.id() === 'topRight';
})[0];
const bottomRight = group.getChildren(function (node) {
return node.id() === 'bottomRight';
})[0];
const bottomLeft = group.getChildren(function (node) {
return node.id() === 'bottomLeft';
})[0];
// debug shadow
let kshadow;
if (DRAW_DEBUG) {
kshadow = group.getChildren(function (node) {
return node.name() === 'shadow';
})[0];
}
// update 'self' (undo case) and special points
switch (anchor.id()) {
case 'topLeft':
topLeft.x(anchor.x());
topLeft.y(anchor.y());
topRight.y(anchor.y());
bottomLeft.x(anchor.x());
break;
case 'topRight':
topRight.x(anchor.x());
topRight.y(anchor.y());
topLeft.y(anchor.y());
bottomRight.x(anchor.x());
break;
case 'bottomRight':
bottomRight.x(anchor.x());
bottomRight.y(anchor.y());
bottomLeft.y(anchor.y());
topRight.x(anchor.x());
break;
case 'bottomLeft':
bottomLeft.x(anchor.x());
bottomLeft.y(anchor.y());
bottomRight.y(anchor.y());
topLeft.x(anchor.x());
break;
default :
logger.error('Unhandled anchor id: ' + anchor.id());
break;
}
// update shape
krect.position(topLeft.position());
const width = topRight.x() - topLeft.x();
const height = bottomLeft.y() - topLeft.y();
if (width && height) {
krect.size({width: width, height: height});
}
// positions: add possible group offset
const p2d0 = new Point2D(
group.x() + topLeft.x(),
group.y() + topLeft.y()
);
const p2d1 = new Point2D(
group.x() + bottomRight.x(),
group.y() + bottomRight.y()
);
// new rect
const rect = new Rectangle(p2d0, p2d1);
// debug shadow based on round (used in quantification)
if (kshadow) {
const round = rect.getRound();
const rWidth = round.max.getX() - round.min.getX();
const rHeight = round.max.getY() - round.min.getY();
kshadow.position({
x: round.min.getX() - group.x(),
y: round.min.getY() - group.y()
});
kshadow.size({width: rWidth, height: rHeight});
}
// update label position
const textPos = {
x: rect.getBegin().getX() - group.x(),
y: rect.getEnd().getY() - group.y()
};
klabel.position(textPos);
// update quantification
this.#updateRectangleQuantification(group, viewController);
}
/**
* Update the quantification of a Rectangle.
*
* @param {Konva.Group} group The group with the shape.
* @param {ViewController} viewController The associated view controller.
*/
updateQuantification(group, viewController) {
this.#updateRectangleQuantification(group, viewController);
}
/**
* Update the quantification of a Rectangle (as a static
* function to be used in update).
*
* @param {Konva.Group} group The group with the shape.
* @param {ViewController} viewController The associated view controller.
*/
#updateRectangleQuantification(group, viewController) {
// associated shape
const krect = group.getChildren(function (node) {
return node.name() === 'shape';
})[0];
// associated label
const klabel = group.getChildren(function (node) {
return node.name() === 'label';
})[0];
if (!(klabel instanceof Konva.Label)) {
return;
}
// positions: add possible group offset
const p2d0 = new Point2D(
group.x() + krect.x(),
group.y() + krect.y()
);
const p2d1 = new Point2D(
p2d0.getX() + krect.width(),
p2d0.getY() + krect.height()
);
// rectangle
const rect = new Rectangle(p2d0, p2d1);
// update text
const ktext = klabel.getText();
// @ts-expect-error
const meta = ktext.meta;
const quantification = rect.quantify(
viewController,
getFlags(meta.textExpr));
ktext.setText(replaceFlags(meta.textExpr, quantification));
// update meta
meta.quantification = quantification;
}
/**
* Get the debug shadow.
*
* @param {Rectangle} rectangle The rectangle to shadow.
* @returns {Konva.Rect} The shadow konva shape.
*/
#getShadowRectangle(rectangle) {
const round = rectangle.getRound();
const rWidth = round.max.getX() - round.min.getX();
const rHeight = round.max.getY() - round.min.getY();
return new Konva.Rect({
x: round.min.getX(),
y: round.min.getY(),
width: rWidth,
height: rHeight,
fill: 'grey',
strokeWidth: 0,
strokeScaleEnabled: false,
opacity: 0.3,
name: 'shadow'
});
}
} // class RectangleFactory