tests_math_point.test.js

import {describe, test, assert} from 'vitest';
import {
  Point2D,
  Point3D,
  Point
} from '../../src/math/point.js';

/**
 * Tests for the 'math/point.js' file.
 */

describe('math', () => {

  /**
   * Tests for {@link Point2D}.
   *
   * @function module:tests/math~point2d-class
   */
  test('Point2D class', () => {
    const p0 = new Point2D(1, 2);
    // getX
    assert.equal(p0.getX(), 1, 'getX');
    // getY
    assert.equal(p0.getY(), 2, 'getY');
    // can't modify internal x
    p0.x = 3;
    assert.equal(p0.getX(), 1, 'getX after .x');
    // can't modify internal y
    p0.y = 3;
    assert.equal(p0.getY(), 2, 'getY after .y');
    // equals: true
    const p1 = new Point2D(1, 2);
    assert.equal(p0.equals(p1), true, 'equals true');
    // equals: false
    assert.equal(p0.equals(null), false, 'null equals false');
    const p2 = new Point2D(2, 1);
    assert.equal(p0.equals(p2), false, 'equals false');
    // to string
    assert.equal(p0.toString(), '(1, 2)', 'toString');

  });

  /**
   * Tests for {@link Point3D}.
   *
   * @function module:tests/math~point3d-class
   */
  test('Point3D class', () => {
    const p0 = new Point3D(1, 2, 3);
    // getX
    assert.equal(p0.getX(), 1, 'getX');
    // getY
    assert.equal(p0.getY(), 2, 'getY');
    // getZ
    assert.equal(p0.getZ(), 3, 'getZ');
    // can't modify internal x
    p0.x = 3;
    assert.equal(p0.getX(), 1, 'getX after .x');
    // can't modify internal y
    p0.y = 3;
    assert.equal(p0.getY(), 2, 'getY after .y');
    // can't modify internal z
    p0.z = 3;
    assert.equal(p0.getZ(), 3, 'getZ after .z');
    // equals: true
    const p1 = new Point3D(1, 2, 3);
    assert.equal(p0.equals(p1), true, 'equals true');
    // equals: false
    assert.equal(p0.equals(null), false, 'null equals false');
    const p2 = new Point3D(3, 2, 1);
    assert.equal(p0.equals(p2), false, 'equals false');
    // to string
    assert.equal(p0.toString(), '(1, 2, 3)', 'toString');

    // distance
    const p30 = new Point3D(1, 2, 4);
    assert.equal(p0.getDistance(p30), 1, 'getDistance #1');
    const p31 = new Point3D(2, 2, 3);
    assert.equal(p0.getDistance(p31), 1, 'getDistance #2');
    const p32 = new Point3D(2, 1, 3);
    assert.equal(p0.getDistance(p32), Math.sqrt(2), 'getDistance #3');
    const p33 = new Point3D(0, 1, 3);
    assert.equal(p0.getDistance(p33), Math.sqrt(2), 'getDistance #4');

    // is closest
    const p40 = new Point3D(0, 0, 0);
    const pList40 = [
      new Point3D(-2, 0, 0),
      new Point3D(-1, 0, 0),
      new Point3D(0, 0, 0),
      new Point3D(1, 0, 0),
      new Point3D(2, 0, 0)
    ];
    assert.equal(p40.getClosest(pList40), 2, 'getClosest #0');
    const pList41 = [
      new Point3D(-2, 0, 0),
      new Point3D(-1, 0, 0),
      new Point3D(0.1, 0, 0),
      new Point3D(0.1, 0, 0),
      new Point3D(1, 0, 0),
      new Point3D(2, 0, 0)
    ];
    assert.equal(p40.getClosest(pList41), 2, 'getClosest #1');
    const pList42 = [
      new Point3D(0, -2, 0),
      new Point3D(0, -1, 0),
      new Point3D(0, 0, 0),
      new Point3D(0, 1, 0),
      new Point3D(0, 2, 0)
    ];
    assert.equal(p40.getClosest(pList42), 2, 'getClosest #2');
    const pList43 = [
      new Point3D(0, -2, 0),
      new Point3D(0, -1, 0),
      new Point3D(0, 0.1, 0),
      new Point3D(0, 0.1, 0),
      new Point3D(0, 1, 0),
      new Point3D(0, 2, 0)
    ];
    assert.equal(p40.getClosest(pList43), 2, 'getClosest #3');
    const pList44 = [
      new Point3D(0, 0, -2),
      new Point3D(0, 0, -1),
      new Point3D(0, 0, 0),
      new Point3D(0, 0, 1),
      new Point3D(0, 0, 2)
    ];
    assert.equal(p40.getClosest(pList44), 2, 'getClosest #4');
    const pList45 = [
      new Point3D(0, 0, -2),
      new Point3D(0, 0, -1),
      new Point3D(0, 0, 0.1),
      new Point3D(0, 0, 0.1),
      new Point3D(0, 0, 1),
      new Point3D(0, 0, 2)
    ];
    assert.equal(p40.getClosest(pList45), 2, 'getClosest #5');
  });

  /**
   * Tests for {@link Point}.
   *
   * @function module:tests/math~point-class
   */
  test('Point class', () => {
    const p0 = new Point([1, 2, 3]);
    // getX
    assert.equal(p0.get(0), 1, 'getX');
    // getY
    assert.equal(p0.get(1), 2, 'getY');
    // getZ
    assert.equal(p0.get(2), 3, 'getZ');
    // equals: true
    const p1 = new Point([1, 2, 3]);
    assert.equal(p0.equals(p1), true, 'equals true');
    // equals: false
    assert.equal(p0.equals(null), false, 'null equals false');
    const p2 = new Point([3, 2, 1]);
    assert.equal(p0.equals(p2), false, 'equals false');
    // to string
    assert.equal(p0.toString(), '(1,2,3)', 'toString');

    // compare
    const res30 = p0.compare(p0);
    assert.equal(res30.length, 0, '[compare] #0');
    const p31 = new Point([2, 3, 4]);
    const res31 = p0.compare(p31);
    assert.equal(res31.length, 3, '[compare] #1 length');
    assert.equal(res31[0], 0, '[compare] #1 [0]');
    assert.equal(res31[1], 1, '[compare] #1 [1]');
    assert.equal(res31[2], 2, '[compare] #1 [2]');
    const p32 = new Point([1, 3, 4]);
    const res32 = p0.compare(p32);
    assert.equal(res32.length, 2, '[compare] #2 length');
    assert.equal(res32[0], 1, '[compare] #2 [0]');
    assert.equal(res32[1], 2, '[compare] #2 [1]');

    // addition
    const p40 = new Point([2, 3, 4]);
    const res40 = p0.add(p40);
    assert.equal(res40.get(0), 3, '[add] get0');
    assert.equal(res40.get(1), 5, '[add] get1');
    assert.equal(res40.get(2), 7, '[add] get2');

    // mergeWith3D
    const p50 = new Point([1, 2, 3, 4]);
    const p3D0 = new Point3D(5, 6, 7);
    const res50 = p50.mergeWith3D(p3D0);
    assert.equal(res50.length(), 4, '[merge] #0 length');
    assert.equal(res50.get(0), 5, '[merge] #0 [0]');
    assert.equal(res50.get(1), 6, '[merge] #0 [1]');
    assert.equal(res50.get(2), 7, '[merge] #0 [2]');
    assert.equal(res50.get(3), 4, '[merge] #0 [3]');
  });

});